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Introduction
Choosing a Meet
Equipment
The Basics
Meet Procedures
Map Reading Skills
Additional Resources

THE BASICS  

The goal of Orienteering is to find all of the check points -- called controls -- in numerical order as quickly as possible. Each control is identified with a control bag, a code, and a paper punch, which is used to verify your visit to the location. 

In order to orienteer, you'll need three things, which we'll give you when you register:

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Orienteering map

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Control description

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Punch card

Orienteering Map

Orienteering maps are detailed topographical maps made by our club mappers especially for our meets. When you register at our meets, we'll give you a clean fresh map. Sometimes the course will already be printed on the map, as in the following example, but other times, you'll have to copy your course from a master map located in the registration area. 

Orienteering Map

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Control Description

Control descriptions tell you where your check points -- controls -- are located. We typically use the international standard, which are the strange looking symbols, but we always write out the symbol description for beginners. (Hint: the symbols are described on the back of your punch card.) 

Clue Sheet

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Punch Card

This is what you'll use to verify that you've visited the correct location. Notice that the participant has written the control description in each punch box. This simplifies things when your out in the woods. 

When you arrive at a check point, you'll check the code on the clue to make sure it's the right one you're looking for. Then you'll use the paper punch hanging on the control to mark the correct square on your punch card. 

Punch Card

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Control Bag

Just in case you're wondering what a control bag looks like, here is a rough sketch. We usually hang these from trees or somehow attach them to the feature.  

Control, code, punch

Georgia Orienteering Club - www.gaorienteering.org